![]() ![]() Meaning a good run can be ended by a random chance generated outcome. The enemy spawns and has the first attack, and sticking to the classic feel the game offers, the chance of them landing the blow is randomised – with it being an instant death. The combat is where I found an issue in the game, because the outcome is outside of your control. Falling of edges if you are not paying attention or not lighting up your path sufficiently or in combat. ![]() If you require any hints they will also deduct points for giving you them, with the cost depending on the hint level.Īs mentioned you will lose points for dying, there is a number of ways to die in the game. If you die in the caves you can either re-spawn with all your progress still in place or start from the beginning – with the re-spawning costing you points. Now you might be thinking what can cause you to not get the optimal run with full points? This can be a number of things along the way in your adventures. Meaning you can leave items you no longer need in the cabin as well or you can leave them about the cave and it will be highlighted on the map where you have left them. This is made possible with finding points around the cave that will teleport you back to the cabin where you can drop your treasure off and then teleport back to those rooms within the cave. When you start you will enter a cabin, which you will be store your treasures in and then soon be entering the shaft into the cave you need to locate all these treasures in.Īs well as needing to locate the treasure you have to manage your inventory in order to collect the treasures you will find on your travels. The biggest difference is the game has moved away from text and made into a point-and-click adventure. The premise of the gameplay has not changed from the original, you will enter a cave to explore while trying to collect all fifteen pieces of treasure while trying to hit the optimal 350 point total. ![]() Tatiana Delgado, Out of the Blue Cofounder & Creative Director)
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